Advertise · Sponsor

Your brand inside the game, right where players are looking.

Numhead is a multiplayer game made in Turkey that you play in your browser. Nothing to download, no sign-up: open a link and you’re in a match. Your brand becomes part of the game world, on billboards along the walls, on the big screen in the middle of the map and on the screens players see between rounds.

YOUR BRAND GOES HERE

What is Numhead?

No guns, no gore

Everyone has a number on their forehead. Read an opponent’s number, type it, and they’re out. Bombs only make smoke or a bright flash. A clean place for brands.

Opens in the browser

On computers and phones, with nothing to install. Friends join the same room from a single invite link.

Started in Turkey, open to the world

In Turkish and English. Show your ad only in Turkey, or in the countries you choose.

Short matches, lots of them

Matches last 3 to 10 minutes, played solo against bots or with friends in rooms.

Get to know the game: how to play →

The numbers

{{AYLIK_OYUNCU}}unique players a month (estimated)
{{AYLIK_OYUNCU_DAKIKA}}player-minutes a month
{{AYLIK_MAC}}matches a month
{{TURKIYE_ORANI}}share of players in Turkey
{{ORTALAMA_OTURUM}}average session length
{{TELEFON_ORANI}}share of players on phones

Source: our own server measurements, {{RAKAM_TARIHI}}. Unique players are counted per browser, so that figure is an estimate. Email us for the latest numbers and a sample report.

Ad spots

YOUR BRAND GOES HERE

Wall billboards

4 to 8 billboards on every map, on well-lit walls players look at all the time. 16:9, 1:1 or 3:1.

Viewable impressions
2:41 ECE 7 · CAN 5 YOUR BRAND

The big screen

A four-sided screen high above the middle of the map. Live score on top, your ad below. Ads rotate every 10 seconds.

Part of Match sponsor
YOU WERE READ 482 by Ece Back soon with a new number… SPONSOR YOUR BRAND

Respawn screen

Every player who gets read looks at this screen for 3 seconds before they respawn. Your logo and a one-line message sit in the corner.

While players are watching
3 MATCH SPONSOR YOUR BRAND

Countdown

The 3-2-1 before every match: “Match sponsor”. Everyone is looking at the screen at the same moment.

Part of Match sponsor
MATCH OVER YOUR BRAND Ece15 Can12 You9

End-of-match board

Your logo in the header of the board that announces the winner.

Part of Match sponsor
NUMHEAD 482 Ece wins 15 reads · Free-for-all YOUR BRAND Share

Share card

Your logo on the result card players can share on WhatsApp and social media after a match. It travels beyond the game.

Part of Match sponsor

Logos never cover players’ heads or foreheads, and never get in the way of play. These drawings are illustrations; the in-game look may differ slightly.

Packages

Most visible

Match sponsor

Every match opens and closes with your brand.

  • The ad space on the big screen
  • “Match sponsor” on the countdown
  • The header of the end-of-match board
  • Your logo on the share card
Price: {{FIYAT_MAC_SPONSORU_USD}}plus VAT where it applies
Coming soon

Jersey sponsor

In team battles, the Orange and Blue jerseys carry your brand.

  • Your logo on the characters’ armbands
  • Your logo next to the team names on the scoreboard
Price: {{FIYAT_FORMA_SPONSORU_USD}}plus VAT where it applies
Coming soon

Ink sponsor

The heart of the game is the ink on everyone’s forehead. A natural fit for pen and stationery brands.

  • “Today’s ink: Your Brand” on the respawn screen
  • Your logo on the frame of the keypad in the player’s hand
Price: {{FIYAT_KALEM_SPONSORU_USD}}plus VAT where it applies

Billboard rental

Rent specific wall billboards on specific maps, week by week. We’ll share each spot’s average daily impressions with your quote.

Price: {{FIYAT_PANO_USD}}plus VAT where it applies
Coming soon

Tournament sponsorship

A tournament with your name on it: a bracket page, a result card with your logo and in-game announcements. Let’s plan the dates together.

Let’s talk

Country targeting

  • Show your campaign everywhere, only in Turkey, or in the countries you pick.
  • Billboards are drawn on each player’s own screen, so in the same match a player in Turkey can see your ad while a player abroad sees a different one.
  • We work out the country from the player’s connection. We don’t store anything personal for this: IP addresses aren’t kept, only a per-country count.
  • Your report is broken down by country, for example “this many impressions from Turkey”.

Example: Turkey and Germany

How we measure

What you’re buying is only worth as much as the report behind it. So we keep measurement simple and easy to check.

Main metric: player-minutes

The total minutes players spend in matches while your ad is live. Our server knows this on its own; it doesn’t rely on what players’ browsers report.

Viewable impressions

An impression counts when at least half of the billboard has been on screen for at least 1 second and covers at least 1.5% of the screen. It’s adapted from the online advertising viewability standard.

Estimated unique players

We count players using a code made from their player ID and a secret key that changes every month, so we never know who anyone is. Someone who plays on two devices, or clears their browser data, counts twice. That’s why the figure is an estimate, and the report says so.

Suspicious traffic filtered out

Impressions only count from matches actually being played, and from players who moved in the last 10 seconds. A player can report at most 1 impression per billboard every 10 seconds, and billboards that aren’t on the map are rejected. Rejected impressions appear in a separate column. If most of a campaign’s impressions come from a single connection address, we flag it as suspicious.

No clicks

Billboards can’t be clicked, and we don’t sell clicks. What we measure is being seen, which makes it a good fit for brand awareness.

Reports

Daily and by country, as a CSV file and a printable report. We’ll send one whenever you ask during the campaign, and at the end.

Content rules

What we don’t accept

  • Betting, gambling and games of chance (illegal ones under any circumstances)
  • Alcohol
  • Tobacco and e-cigarettes
  • Adult content
  • Hateful, violent or misleading content

Our players are 13 and over, and some are under 18. That’s why our rules are strict.

Image rules

  • PNG, JPEG or WebP, up to 5 MB.
  • Ratios: 16:9, 1:1 or 3:1. We’ll crop if needed.
  • No numbers with three or more digits: no phone numbers, prices or years. Players mix them up with forehead numbers.
  • No digits at all in logos for the respawn screen, the countdown or the end-of-match board.
  • Images are static, and billboards don’t link anywhere.
  • We review every image before it goes live. Advertisers are responsible for the rights to their images and brands.

How it works

Get in touch

Tell us your brand, target countries and dates.

Quote and contract

We agree on the package and price. Every deal comes with a written contract and an invoice.

Artwork and approval

You send your image; we check it against the rules and show you how it will look in the game.

Go live and get reports

Your campaign starts. Ask for a report any time during the campaign, and get a final one at the end.

FAQ

Who plays Numhead?

The game is for ages 13 and up. We don’t ask anyone’s age or gender, so we don’t know them and we don’t guess. What we do know and report: country, device type (computer or phone), time played and impressions.

Do you run personalized ads?

No. We don’t track players or build profiles; ads are chosen by country only. See our Privacy page for details.

Can I change my image mid-campaign?

Yes. Send us the new image and it goes live once it’s approved.

Do you have a Turkish page?

Yes, here it is. Or just email us in English.

Let’s talk

Tell us your brand, target countries and the dates you have in mind, and we’ll send you a package that fits along with up-to-date numbers. Ask us for a media kit or a sample report too.

Email: {{REKLAM_EPOSTA}} · Phone: {{REKLAM_TELEFON}}